Leaked Fallout 4 Demo Script - QuakeCon 2015
Couldn't make it to QuakeCon two days ago? Don't feel bad, I couldn't go either, and many other people couldn't attend either. The good news is, the audio of the Fallout 4 demo from QuakeCon 2015 has been *leaked* and you can read the script below. Wish I could give you the video, but Bethesda attorneys keep hunting the links and taking them down.
Fallout 4 Demo - QuakeCon 2015 Script
You can see the highlights of the Fallout 4 Demo at QuakeCon 2015 in the picture above. Skills are now perks (with multiple ranks), you can actually *read* the skill books, you can have romances, etc. But let's check out IN DETAIL what new cool stuff Todd Howard had to say about Fallout 4 and Fallout Shelter at the QuakeCon 2015, shall we?
Pete Hines: “This studio is led by a man with extraordinary talent and vision, he is a little under the weather, so I would ask that we give him a little extra juice. With that, please introduce the executive director of Bethesda Game Studios on Fallout 4, my very good friend. Please give a warm welcome to Todd Howard.”
Todd: “This is special for me as well, everybody smile.”
[Todd takes a picture]
These masks are scary as sh!t.
“That picture is going to replace my current nightmare Poltergeist clown. Yeah, sorry about the wait. I've been [inaudible] I was reminded that this is the 20th year of QuakeCon. My first game at Bethesda was 20 years ago... Terminator: Future Shock. I always kinda feel like we're crashing the party down here. Uhm... and if you look at this, the gaming fans in Texas, you guys are amazing.
I remember the last time I was here we showed a game called "Skyrim" and I found out later on a woman went into labor during the presentation. I was like "These fans are some dedicated people!" So we really appreciated your support of us and our games and we know you're all here to see more of Fallout 4.
I assume many of you saw the presentation at E3. So we're here tonight, sorry TODAY... to look at the new stuff. We are gonna show you behind the scenes at how we do some of the stuff that you're gonna do in the game.
So when we look at the history of Fallout... this world that after World War II they developed the nuclear bomb. This is a good example in a museum of how the Fallout universe is different from our own, and different from other post-apocalyptic universes. Our game does start intact as you may know, and here's some concept art that we have done. This dates way back and I really like this piece. This piece was done by a concept artist, and it's really special for me to show some of his work today, and we have a wonderful group of artists who have done some incredible work on this game.
The house of tomorrow... We really obsess over detail. This is a concept of the bathroom that you start the game in. [inaudible]
Here's more shots of the house and of course Mr. Handy. We don't just build the outside of the robots, we build the inside too, so when you blow all the pieces off in the game. And Mr. Handy is actually here at QuakeCon and he's voiced by the great [inaudible]. He's done a lot of games, very famous for doing voices, and he's an amazing voice actor. So we did have Steven record like a thousand of the most popular names that you can find and name your character.
Codsworth: "Ah good morning, sir! Your coffee! One-hundred and seventy-three point five degrees Fahrenheit, brewed to perfection!"
Here's a sample of some of those names.
Codsworth: "Ms. Angela, Mr. Matthew, Mr. McFly, Mr. F^ck Face!"
I wanted to show the longer version of that video.
[Crowd: "We still love you!"]
And of course, the world is blown up, you make your way to a Vault. Something that we wanted to kind of... a famous picture, in Fallout 4 that we wanted to make you experience.
We spent a lot of time initially on the Vaults. They are very symbolic of Fallout and we kind of decided to go back to more of a flight suit... the entire outfit they had in the earlier Fallouts dating back to Fallout 3. Here's the hi-res model...
When you emerge from the Vault you get to meet Dogmeat, and this is in the office. And this is... her name is River, the dog's name is River. And it's the dog of lead level designer Joel Burgess as some of you may know. And so River is in the office a lot. So we said "If we're gonna do a dog, we need to do this right." So for years we have spent time with River and filmed her and we wanted to give you a look behind the scenes at how we capture stuff and then record it.
[Video of River plays]
[Atom Bomb baby]
[Dog whining, barking]
Yeah, dogs are great.
Any concept piece we did, we had to figure out what the dog would be doing. We have all these animations built for the player, so any time we're doing one, there's also one for the dog.
We then meet Preston Garvey after Dogmeat, depending on how you play the game, and he is the leader of the "Commonwealth Minutemen", one of the factions you can join. He does have his signature laser musket, which is very cool in the game. And when it comes to doing humans that you meet in the game, they're a lot much trickier than doing a robot in the game or a dog, so this was a very long process for us. I'm gonna show you a clip that's actually three-and-a-half years old of us capturing Preston Garvey.
[Preston Garvey speaking]
The in-game one is not actually, you know we're not scanning the actor, that's all, the character faces and the bodies are all procedurally done and then we take those movements and then can map them onto any character we build like an archetype, a suite of animations. We can't capture them all this way, so the game actually uses a mix of stuff an actor has recorded and then build facial animations and have a suite of pre-recorded body animations, so with various lines that they are saying all that comes together to create pretty much any scene that you wanna put together live in the game.
You then come to Diamond City, which is deep in the heart of Boston and of course it is built in the ruins of Fenway Park.
So here when you enter Diamond City for the first time you do meet another person who will be one of your companions, and we're gonna introduce you here to Piper, who will be one of your companions.
This is just four of about a dozen companions in the game, and you do meet them one at a time. And we wanted to have a lot of different archetypes and we track how they all feel about you. With the humans it can lead to romances, and that is regardless of whatever gender you're playing, so we spent a lot of time on the companions.
You have special perks, if you kinda wanted to play as a Lone Wanderer.
We're gonna change subject briefly to Fallout Shelter.
Fallout Shelter on Android is wrapping up, it's going to be out August 13th which is just a few weeks away. It's really great and we've been spending a lot of the time with game and updating it so when it does come out on Android it's gonna have a bunch of cool new features. I'm gonna give you a look at that... new kinds of attacks, enemies to fight in the game to give it new life.
Yeah, the Deathclaws are really hard. We're including some pretty amazing vaults. We also have a new kind of reward of course: Mr. Handy. Mr. Handy is cool in that he will go through your Vault. You can pick up all the resources... he'll do it for you. You can also send him out to the Wasteland, he has awesome dialogue, so he's really, really great. So this is also gonna be out on Android on August 13th. And we'll also have an update to the iOS version the same day.
We just wanna say we are blown away by the response to this game. It has become so popular and really caught us by surprise, so we are definitely gonna support it for a long period of time.
As you know we are doing an app that is gonna come out with Fallout 4, on iOS and Android, so it does work with the game. And we also made this edition... the Pip-Boy Edition.
Unfortunately, these sold out... Like, the response blew us away, and I guess you can't get these anymore. If you didn't, we have three lucky winners. In your Vault Boy mask, if you have a silver star in one of yours, you are one of those people. After the presentation someone will meet you up over here and work out the details of how you're gonna get your Pip-Boy Edition.
[Crowd frantically checks their masks]
This is something that is at the heart of Fallout, and we started designing the Pip-Boy when we really started the project, and you know we take it very serious. Here we have the Pip-Boy. We're gonna show you some stuff in the game and talk to you about the S.P.E.C.I.A.L. stats.
So here's the Pip-Boy in the game. You look at your stats a lot, so we wanted to make this come to life. You can move it around on the screen, you can really take a look at it. And the S.P.E.C.I.A.L. character system is really what we're trying to bring to the forefront in this game. This is how you're gonna define your character; you pick these at the beginning. We want to show you a video describing the stats.
[S.P.E.C.I.A.L. video plays]
That's one in a series of all the S.P.E.C.I.A.L. videos we're gonna be releasing between now and release of the game. So you're also getting a hint there of all of the things that Strength can do in the game, and what we're doing with the leveling system in this game is... we have a whole bunch of perks and those are tied to your S.P.E.C.I.A.L. stats. So here's a list of perks. Every time you level up, you get to pick one of these. Here's what that looks like.
So you have this Vault-tec [inaudible] with all of your perks, and there is a separate perk for each S.P.E.C.I.A.L. and each value of that S.P.E.C.I.A.L. from one to ten. So if you have a S.P.E.C.I.A.L. in that you can pick one of those perks right away. So like this "Intimidation" perk, if you have a high Charisma, allows you to control other people. And each perk for the most part, except for a few exceptions, has multiple ranks. So we have combined the previous skill system into this as well. So if there are seventy base perks and then you add all the ranks, you're getting around 275 of these.
So, when you're coming out of the vault, if you decided to go right to a 10 on a stat and lower your other ones, you can get some very cool perks. We've found that playing the game over time, this gets us some really cool different play styles. So very, very cool, fun leveling system in the game.
The next thing I wanna show you, this is the last bit actually, is, we wanna show you some extended gameplay of the game.
We wanna give you a look at the town of Lexington. Ghouls have come into this area and driven out any survivors. You hear rumors that Raiders have moved into the factory there. But this will give you a look at how the combat plays out. We wanna see what it looks like and feels like to play the game. And what we're doing with these areas... our goal is a free form type of game. So our combat scenarios are the same. This is a town with multiple buildings in and out that you can explore and play on your own.
[Gunfire, VATS activating]
[Someone screams "My body is ready!"]
[VATS activating, gunfire]
It's so great to welcome you back to Fallout. It is coming out November 10th of this year. We are so excited to get it in everybody's hands, and on behalf of myself and everybody on the team at Bethesda Game Studios, with your guys' support of us and our games, letting us come here and do all this, we just wanna let you know how absolutely SPECIAL and remarkable it is for us. Thanks again, we hope you love the game. Thanks for coming.”
There are some other "small" details we got from various people who saw the QuakeCon Fallout 4 Demo, such as:
- There are legendary versions of creatures, like in New Vegas.
- Looting happens now in real-time; it doesn't pause the game.
- You can no longer spam stimpaks, they have a time out now.
- You can melee with guns, even if they don't have attachments.
Tags: fallout 4 demo script quakecon, fallout 4 demo quakecon script, fallout 4 quakeconShare with your friends!